package be.djdb.game.essetials;

import java.awt.BasicStroke;
import java.awt.Color;

import java.awt.Dimension;
import java.awt.Font;

import java.awt.Graphics2D;

import java.util.logging.Level;
import java.util.logging.Logger;

import be.djdb.Statics;


public class Level0 extends MyLevel{
    /**
	 * 
	 */
	private static final long serialVersionUID = 1831208136177077548L;
	Color mazecolor;
    Color dotcolor = new Color(192, 192, 0);

	Font smallfont = new Font("Helvetica", Font.BOLD, 14);

	  /*up left 30,up down 110,up right 70,left right 105,left down 165,down right 385, left 15,down 55,right 35, up 10 ,point 5
	  */
    final static short leveldata[] =
    {   30, 110, 110,  70,   0,  30, 110, 110,  70,   0,   0,   0,  21,   0,   0,   0,  30, 110, 110,  10, 110, 110, 110,  70,
	   105,   0,   0, 105,   0, 105,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0,  15, 110, 385,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0, 105,   0,   0,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0, 105,   0,   0,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0, 165, 110,  10, 110, 110,   5, 110,  10, 110,  55, 110, 110, 110,  55, 110, 110,   5, 110, 110, 110,  35,
	   105,   0,   0,   0,   0, 105,   0,   0, 105,   0,  21,   0,   0,   0,   0,   0,   0,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0,  30, 110,  35,   0,   0,  15, 110,   5,  10,  10,  10,  10,  14,   0,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0, 105,   0, 105,   0,   0, 105,   0,   3,  11,  11,  11,  11,   7,   0,  30, 110,  35,   0,   0,   0, 105,
	    15, 110, 110, 385,   0,  15, 110, 110, 385,   0,  21,   6,  22,  22,  14,  21,   0, 105,   0,  15, 110, 110, 110, 385,
	   105,   0,   0,   0,   0, 105,   0,   0,   0,   0,   3,  22,   2,   2,  21,   3, 110, 385,   0, 105,   0,   0,   0,   0,
       105,   0,   0,   0,   0, 105,   0,   0,   0,   0,  21,  21,   3,   1,  22,   7,   0,   0,   0, 105,   0,   0,   0,   0,
	    15, 110, 110,  70,   0,  15, 110, 110,  70,   0,   3,  22,  11,  77,  21,   3, 110,  70,   0,  15, 110, 110, 110,  70,
	   105,   0,   0, 105,   0, 105,   0,   0, 105,   0,  21,  33,  22,  22,  77,  21,   0, 105,   0, 105,   0,   0,   0, 105,
	   105,   0,   0, 165, 110,  35,   0,   0,  15, 110,  11,  22,   2,  22,  22,  77,   0, 165, 110,  35,   0,   0,   0, 105,
	   105,   0,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0,   0,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0,  30, 110,  55, 110, 110,   5, 110, 110, 110,   5, 110, 110, 110,  10, 110, 110,   5, 110, 110, 110,  35,
	   105,   0,   0, 105,   0,   0,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0, 105,   0,   0,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0,  15, 110,  70,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0, 105,
	   105,   0,   0, 105,   0, 105,   0,   0, 105,   0,   0,   0,  21,   0,   0,   0, 105,   0,   0, 105,   0,   0,   0, 105,
	   165, 110, 110, 385,   0, 165, 110, 110, 385,   0,   0,   0,  21,   0,   0,   0, 165, 110, 110,  55, 110, 110, 110, 385,
	     0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
	     0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,   0,
        };
	private Graphics2D g2d;

    public Level0(MyPlayer player){
    	super(player,leveldata);
        mazecolor = new Color(5, 100, 5);

	}


    public void paint(Graphics2D g){
    	super.paint(g);
    }

}
